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Berserker

Berserker

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Contents

General info

Possible races

Statistics

Strength

  • Determines the amount for which you hit with a weapon.

Intelligence
Not used at all.

Dexterity

  • Determines the ability to dodge as well as hit.

Constitution

  • Determines health points on start and at every level up.

The amount of health points you will gain every level is randomly calculated using your constitution as a factor.

multi-alt server
PER LEVEL TOTAL
ConstitutionLevel 1-293031-40203040
1913-1726-3513-17274-350417-538
20
2114-1828-3714-18
2214-1828-3714-18
  • Note: This table reflects only the multi-alt server due to all classes recieving double gains after level 29.

Wisdom

  • Determines your magic resistance.

Charisma

  • Determines the way you look (in look over).
  • Slightly influences the amount you get healed for.

Stamina

Stamina gains occur on the following levels:

1, 4, 9, 14, 21, 27, 31, 35, 40 (1-alt)

1, 4, 9, 14, 21, 27, 36, 40 (multi-alt)

Abilities

Berserk

The Berserker enters a psychedelic state and attacks wildly towards the selected target, swinging until exhaustion sets in, with complete disregard to the user's own well-being.

The number of attacks that comes from Berserk depends on the user's current stamina. Besides high-damage attacks, Berserk drains the user's stamina and removes 25 HP (you can still use Berserk as long as your current HP is greater than 1).

Rage

A rage-inducing pheromone tenses your muscles, reddens your eyes and pumps adrenaline through your arteries, granting you ungodly strength at the cost of increased clumsiness.

Rage will grant +4 Strength and -4 Dexterity; casting it again will reverse the effects.

Smite

A single, brutal, well-aimed strike towards an opponent's vitals will bring down most weak adversaries, but such a powerful stroke leaves muscle fibres torn and the user without any breath in his body.

Smite will drain the user's stamina for a single, strong attack, but at a penalty of 10 HP (as with Berserk, this ability cannot be used if your current health is 1 HP).

Guilds

As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.

Multi-alt

LevelLocation
1-10Nightmist
11-20Blackthorn
21-25Arilin
26-29Resthaven
30Jahanna Desert
31-40Silversail

For level 31: Requires Blade of Time, Sword of Existence or Mithril Claws. Give the required item to the guild master present and use the given key to access the level 31 guild.

For level 36 onwards: Requires Grandmaster's Insignia.

1-alt

LevelLocation
1-10Nightmist
11-15Resthaven
16-20Arilin
21-25Blackthorn
26-28Harabec
29-30Jahanna Desert
31-40Tirantek

Equipment Guide

Weapons

LevelWeapon
1Oak Staff
5Mace
10Warhammer
15Blade of Honor
18Pike
20Halberd
30Adamant Warhammer
**Cobalt Staff of the Winds

Armor

  • Berserkers can't wear anything with an armor count. They can however wear armor without an armor count, like for instance a Sprig of Ivy, these are brought into the game purely for cosmetic and/or role playing reasons.

Body Armor

LevelBody Armor
1Bikini (1-alt only)
**Sprig of Ivy (multi-alt only)

Shields

LevelShield
1Elongated Tobacco Pipe
1Hooded Lantern

Helmets

LevelHelmet
1Carnival Mask
1Laurel Wreath

Jewelry

Amulets

LevelAmulet
1Sapphire Pendant
1Wolf Fang Necklace
**Lover's Locket

Bracelets

LevelBracelet
1Friendship Bracelet
1Iron Shackles
1Spiderweb Tattoo

Rings

LevelRing
1Engagement Ring
1Ring of Grace
1Ring of Harabec
1Wedding Ring