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Pacifist

Pacifist

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Multi-alt only

Contents

General info

Pacifists can only be played solo; this means you can not log on any other characters at the same time. You also can't join any parties. Furthermore they have no ability to attack any monster that isn't undead, meaning they can't kill players either.

Possible races

Statistics

Strength
Not used at all.

Intelligence
Not used at all.

Dexterity

  • Determines the ability to dodge.

Constitution

  • Determines health points on start and at every level up.

The amount of health points you will gain every level is randomly calculated using your constitution as a factor.

ConstitutionHealth Points
188-10
19
20
21

Wisdom

  • Determines your mana points on start and at every level up.
  • Determines your spell fizzle rate.

The amount of mana you will gain is fixed.

WisdomMana Points
189
1910
2011

Charisma

  • Affects the Strength of Salve and Depurate Undead.
  • When healing a player, it's their charisma that affects the healing power.
  • Determines the way you look (in look over)

Stamina

Stamina gains occur on the following levels:

1, 8, 14, 24, 29, 35, 40 (multi-alt)

Spells

Cleanse

Rids the character of any poison. Uses 1 stamina and costs 10 MP. Available at level 10 for 1000 gold at the Temple of Pacifism. Can be cast on other characters.

Recall

For 25 mana, the Pacifist is teleported to the safety of their local tavern. This spell only works if you are on full health and stamina, and there are no hostile monsters on the square (the spell requires intense concentration, and there can be no distractions from injuries, attacks or exhaustion). Note that in some areas, ambient magic strengthens the local continuum to the point that Recall won't function.

Create Food

Create Water

Soothe

This basic healing spell is available to Pacifists at the moment of initiation, but heals for very little, its strength approximately 66% of its caster's current level. However, it costs no mana to cast, and only uses a single stamina point.

Salve

Uses 1 stamina and costs 3 mana. Salve is the Pacifist's equivalent of the Aid spell, although cheaper to cast and available much earlier. The healing potential is calculated through the following formula:


(Charisma * 2) + Level + Variance


...where Variance is a random number between 0 and 4. When cast upon undead targets, their undead ratio will affect the resultant damage, and target players with low Charisma of their own will reduce the effect of the spell slightly. Available at level 4 for 1000 gold

Depurate Undead

Uses 1 stamina and costs 5 mana, and can only be cast upon undead monsters. This spell is the strongest offensive spell that the Pacifist caste possess, and will perform healing-based damage equal to the following formula:


(Charisma * 3) + Level + 10 + Variance


...where Variance is a random number between 0 and 4. Note also that the target's undead factor will affect the resultant damage as well. Available at level 19 for 10,000 gold at the Temple of Pacifism.

Subdue

Lesser Pact

This spell will protect the target from all player attacks for 1 minute, although also preventing them from attacking players in return. Uses 1 stamina and costs 20 mana. You can cast it upon yourself, but it serves no useful purpose, as Pacifists already have intrinsic protection from such attacks.

Greater Pact

This spell will protect the Pacifist from all attacks for 30 seconds, effectively being an invincibility spell, although it won't protect against traps. Uses 1 stamina and costs 20 mana. Self-cast only.

Shield Self

Justice Zone

Guilds

As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.

LevelLocation
1-40Nightmist

For level 31: Requires Shaman's Mask. Give the required item to the guild master present and use the given key to access the level 31 guild.

For level 36 onwards: Requires Grandmaster's Insignia.

Equipment Guide

Weapons

LevelWeapon
1Dwarven Tankard
**Walking Stick

Armor

Body Armor

LevelBody Armor
1Leather Vest
5Studded Leather Doublet
10Branchwood Tunic
15Oak Vest
20Ironweed Doublet
25Fireleaf Tunic
30Robe of Halcyon
**Azure Robes

Shields

LevelShield
1Wooden Bracers
5Steel Bracers
15Shield of Faith
16Feathered Shield

Helmets

LevelHelmet
1Circlet
**Shaman's Mask

Gloves

LevelGloves
10Tomb Gloves
27Spider Gauntlets
**Bewitched Spider Gauntlets

Boots

LevelBoots
1Ravenbone Boots
28Boots of Time

Jewelry

Amulets

Armour Amulets
LevelAmulet
1Bunny Foot Necklace
1Copper Amulet
1Silver Amulet
1Gold Amulet
30Hades Amulet
30Platinum Amulet
**Amulet of the Lich
**Bloodstone
**Pendant of Light
Dexterity Amulets
LevelAmulet
1Amulet of Hermes
1Amulet of Hightail
1Rune of Mercury
**Amulet of Lag Protection
**Feral Choker
Charisma Amulets
LevelAmulet
1Amulet of Grace
1Amulet of Sympathy
1Diamond Necklace
1Pendant of Passion
**Veridian Charm

Bracelets

LevelBracelet
15Baron's Bracelet
25Silver Bracelet
30Bracelet of Hope
**Blackstone Bracelet
**Gold Bracelet (Quest Item)
**Emerald Bracelet
**Ornament of Seasons Greetings (Quest Item)
**Jingle Band (Quest Item)

Rings

LevelRing
1Gold Ring
17Ring of Apollo
25Crystal Ring
30Ring of Astray