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Ranger

Ranger

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Contents

General info

Possible races

Statistics

Strength

  • Determines the amount for which you hit with a weapon.

Intelligence
Not used at all.

Dexterity

  • Determines the ability to dodge as well as hit.

Constitution

  • Determines health points on start and at every level up.

The amount of health points you will gain every level is randomly calculated using your constitution as a factor.

ConstitutionLevel 1-29Level 30-40
188-1016-21
19

Wisdom

  • Determines your magic resistance.

Charisma

  • Determines the chance of a successful hypnotise.
  • Determines the way you look (in look over).
  • Slightly influences the amount you get healed for.

Stamina

Stamina gains occur on the following levels:

1, 5, 12, 20, 29, 31, 34, 38 (1-alt)

1, 5, 12, 20, 29, 35, 40 (multi-alt)

Abilities

Track

Hypnotise

Hypnotise, if successful, prevents some monsters from attacking for a while, and depending on their individual behaviour, they may follow you around less or more often than normal. If the monster is attacked while hypnotised, it snaps out of its trance and resumes its hostility.

If successfully cast upon a player, as is also done by some high-end monsters, the target's chance to hit is reduced by 10%. This negative effect, while eventually wearing off naturally, can be cleared immediately with Cleanse or Dispell, or by consuming a Nightshade Elixir (Antitoxins and Lifewater Potions won't help in this case).

Chance of a successful Hypnotise depends on the Ranger's Charisma.

Forage

Dual Shot

A Dual Shot launches two arrows from the bow simultaneously. Using only a single stamina point, it is slightly less accurate than a straightforward attack, but is more damaging - at higher levels though, the lower hit rate is negligable. Dual Shot becomes available at level 15.

Rapid Fire

The Ranger looses an arrow, and immediately notches another arrow to loose at the same target, continuing until they are too tired to continue (i.e. running out of stamina). The number of arrows loosed equates to whatever the Ranger's current stamina was when the attack was initiated.

Despite using all of the Ranger's stamina and leaving them vulnerable to a counterattack, this is by far the strongest attack that Rangers have available, and the hit rate is fairly good as well. Rapid Fire becomes available at level 23.

Flaming Arrow

A flaming arrow, if it connects with a player, will give the target a 1-point poison - while this is not particularly useful, it can disrupt a supporting Cleric by causing them to waste heal or Cleanse spells on them. The arrow itself performs slightly less damage than Dual Shot, and only uses one stamina. Flaming Arrow becomes available at level 28.

Guilds

As you gain experience your character will gain in levels. To level you must have the experience needed (indicated by a red experience bar, skin depending).To level up you must pay a visit to a certain guild, which will be located anywhere in the Nightmist world. Guild locations on Nightmist Multi and Nightmist 1a are different.

Multi-alt

LevelLocation
1-3Nightmist
4-10Grassy Meadow
11-20Large Forest
21-25Resthaven
21-29Arilin
30Jahanna Desert
31-40Silversail

For level 31: Requires Spider Gauntlets x2 and 100k Gold Money Order x2. Give the required items to the guild master present and use the given key to access the level 31 guild.

For level 36 onwards: Requires Grandmaster's Insignia.

1-alt

LevelLocation
1-3Nightmist
4-10Grassy Meadow
11-15Resthaven
21-24Lost Trail
25-28Royal Forest
29-30Jahanna Desert
31-40Tirantek

Equipment Guide

Weapons

LevelWeapon
1Oak Staff / Short Bow
7Long Bow
14Steel Bow
16Leather Bound Bow
**Jungle Bow - multi only
20Steel Long Bow
22Bow of Courage
**Black Crossbow
25Bow of Prophecy / Enchanted Bow / Spirit Bow
30Elven Long Bow / Silver Crossbow
**Cobalt Bow

Armor

Body Armor

LevelBody Armor
1Leather Vest
5Studded Leather Doublet
10Branchwood Tunic
15Oak Vest
17Elven Breastplate
20Ironweed Doublet
21Bear Pelt
25Fireleaf Tunic
30Sand Wurm Hide
**Dark Mithril Chain

Shields

LevelShield
1Small Shield
5Medium Shield
10Large Shield
15Iron Shield
20Branchwood Shield
25Spiked Shield / Runic Bracers / Glowing Bracers
**Pathfinder's Guard

Helmets

LevelHelmet
1Silver Helmet
10Reinforced Helmet
15Studded Helm
20Branchwood Helmet
25Spiked Helmet
30Adamant Fullhelm / Helm of Triumph

Gloves

LevelGloves
1Centipede Gloves
10Tomb Gloves
27Spider Gauntlets
**Gauntlets of Virtue
**Gloves of Vigor
**Bewitched Spider Gauntlets

Boots

LevelBoots
1Crocodile Skin Boots
30Elven Chainmail Boots / Metallic Greaves / Vindicator's Boots / Armored Boots
**Dwarven Rockstompers

Jewelry

Amulets

Armour Amulets
LevelAmulet
1Bunny Foot Necklace
1Copper Amulet
1Silver Amulet
1Gold Amulet
30Hades Amulet / Platinum Amulet
**Bloodstone
**Pendant of Light
Strength Amulets
LevelAmulet
1Firestone Charm
1Granite Amulet
1Sthenias Medallion
**Ashen Talisman
**Cerulean Periapt
**Veridian Charm
Dexterity Amulets
LevelAmulet
1Amulet of Hermes
1Amulet of Hightail
1Rune of Mercury
**Amulet of Lag Protection
**Feral Choker

Bracelets

LevelBracelet
25Silver Bracelet
**Baron's Bracelet
**Blackstone Bracelet
**Bracelet of Hope
**Emerald Bracelet

Rings

LevelRing
1Gold Ring
17Ring of Apollo
25Crystal Ring
30Ring of Astray / Ring of Fire / Ring of Thunder / White Ring
**Twisted Mithril Band